From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical 'Mech combat. Currently it can create Meks, vehicles, battlearmor, and conventional infantry. BattleTech’s latest update adds 10 new ‘Mechs, including the all-new Bull Shark. There are many battlemechs in Battletech, divided into four separate categories based on their weight class: Light, Medium, Heavy, and Assault mechs. It can also print PDF record sheets for almost all Battletech units. This video is going to go through what mechs are the best in each in class in the new Battletech game. The reverse of this class, Outrider is rather terrible at melee since Ace Pilot only applies to shooting. A lot of little calculation bugs as well I'm sure. added correctness check while loading mech design. Large icon (128x128 png) | Small icon (32x23 ico) | REMLAB Logo (420x116 png). Is there anything out there for Battletech yet? Fixed display bug in current tonnage label for 100t mechs. Clicking on that button will open a menu, from which you can select any available variant and load it into the mechlab. Usually if an enemy mech gets knocked down, it doesn't get up again, unless it's a barely-armed light mech in a lance of strong mediums. Corrected user's manual accordingly to above. In short, thermal exchangers now lowers heat better, and jumps generate 1 heat more. Changes will not stick and errors must be reported via ticket on Discord for a permanent fix.] A word to the wise: Don't scrap, ever. This author has not provided any additional notes regarding file permissions. WARNING! Completely overhauled look of Free Tonnage dialog, its functionality remained same. Rob talks about a few different builds for the Blackjack mech in BattleTech. WARNING! for damage/heat values of weapons. Fire Support is usually a less armored Mech with main armament of LRMs. Fixed bug in "Export" function - fixed equipment (hatchet, battle computer, EW) was incorrectly duplicated in a location of the mech. New equipment categories - Systems for mech quirks, and Mortars. Especially with mobile mechs. Clan.zip Download: For people that prefer to call the Clan `Mechs by their Clan names (such as Timber Wolf instead of Mad Cat), this file has the Clan `Mechs with their Clan names first. Enter a unit name to find (e.g. REMLAB is built entirely … is a stand-alone application I have created to help you maintain your inventory of miniatures and to easily and quickly generate lists. Original files are backed up by renaming to '.json.backup'. Improved documentation: mentioned about possibility to switch to floating mode for new equipment window, and updated chapter about New Mech dialog. Since you are always limited by the available mech cubicles, excess mechs must be stored or scrapped. REMLAB is built entirely on HTML, PHP, and JavaScript with Ajax functionality. Old saves (both *.mechDesign and *.json) have to be reloaded, then have any item dragged and dropped withing the same location in order to trigger cost calculation. - There Was A BattleTech Card Game, And It Was Great™ October News 2020 - Supplemental ; Read more → Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion about game mechanics, we've been the primary unofficial MW:O community since 2012. I like to try to get some good builds and try them out but when it takes a few days to implement everything in game and it doesn't work out it costs money and mech downtime. New mech dialog got new sorting option - by walk speed. Sniper is a mech with long range main armament, like PPC or AC5. Your Online Battletech Guide. It is our pleasure to release Solaris Skunk Werks 0.7.4! Fixed bug which resulted in doubled entries in [Recent Files] section of setup.ini, Improved installation process - now if you install newer version in the same folder user's settings in setup.ini like default save paths, advanced mode, recent designs, window geometry and tool bar state are preserved, COIL-L and COIL-M again work with Optimized Capacitor, as intended. Added asterisk * in the mech design window title and Main Menu > Windows which marks a loadout has been changed but not saved, Improved installation proces; now the installers edits setup.ini, and fills jsonDataPath key which results the application is immediately ready to work, without need to navigate to Battletech.exe second time, Added association of .mechDesign files with the application, so you can open them with shell commands like mouse double click, or shell context menu. Cleaned up the Javascript and eliminated most of my dumb mistakes. Changed formulas for calculating heat, jump heat, and jump distance - now they are more accurate, and consistent with data shown in game logs. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Update for the manual - better description of the add new equipment dialog, and hint that main desk now has context menu. Currently it contains just CombatGameConstants.json, let me know about other errors. Fixed bug introduced in v0.76 - inability to manually edit ID in "Tags and Description". integration with Jaimie Wolf's savegame editor 1.70 or newer - thanks to it you can inject mechs created in Mech Designer directly into Battletech game. Changed mouse forward/back navigation accordingly. Slider to set Evasion Chevrons used to calculate damage and heat for COILs. Copyright © 2020 Robin Scott. Speaking of Heavy Metal, BattleTech’s latest and final expansion added a total of ten new battlemech chassis to customize to … 1. Added button in "Tags and Description" which allows to set mech part cost as percentage of total mech cost. The Mech Factory offers a complete, searchable, categorized database of Classic Battletech mechs, battle armors, combat vehicles and protomechs, with all relevant stats, histories and record sheets. Redesigned New Mech dialog, now allows to select and create several new mechs simultaneously. The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Added possibility to enable/disable equipment by CTRL + left mouse button in addition to usual middle mouse button click. Fixed bug about incorrect positioning of Free Tonnage dialog when "Tags and Description" was expanded. Equipment tooltip widget now shows effects of quirks, thermal exchangers, TAG/NARC multiplier etc. Build up a unit for your own Alpha Strike games! Added mechs and equipment from Heavy Metal expansion; you need to choose appropriate option in installer. BattleTech is a deep and granular tactics game. Thanks for Watching! Warhammer) or click the Randomize button and a list of units will be displayed. It has come a long way from the Excel spreadsheet I put together years ago. Like what you just watched? BattleTech Mech-building tips. In the early 31st century the Grey Death Legion discovers the Helm memory core and kickstarts the rediscovery of many lost technologies. Offline mechlab application for easy creating and comparing loadouts for mechs. All the assets in this file belong to the author, or are from free-to-use modder's resources, You can upload this file to other sites but you must credit me as the creator of the file, You are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Implemented Main => Settings; currently it contains option to set default save locations for new designs, designs exported to .json, and screenshots, Application window size and placement, and main toolbar position is preserved between sessions, Main toolbar can be entirely hidden by Main => Hide toolbar, and also has keyboard shortcut CTRL + T, Recover Tonnage dialog no longer checks head on "Front" button press, Corrected size of checkboxes in Recover Tonnage dialog, they no longer jump and resize when the font is changed to/from bold. Last Updated RT Version Treadnought 1.0.9.0 [This page and sub pages are generated by script from live game data. Denadan - for consideration about integrating Mech Engineer into Mech Designer, and exact formula for calculation total C-Bills cost of a mech. The slow response time by the server can be a bit annoying, especially when filling in the armor textboxes. Download REMLAB Web Mech Designer for free. WARNING! REMLAB is a fully functional cross-platform web-based Battlemech designer for the tactical board game Battletech. A web-based Battletech Mech designer. Mechs are big fighting robots. If set to X%, the mech part cost is updated automatically when total cost is changed. Online MWO reference and mechlab. It provides information about all Battletech components and their board game rules too, and contains brief descriptions about the CBT powers, fractions, clans, worlds and history. 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